JIANG, M. and ZHANG, L. 2021. An interactive evolution strategy based deep convolutional generative adversarial network for 2D video game level procedural content generation. In Proceedings of 2021 International joint conference on neural networks (IJCNN 2021), 18-22 July 2021, [virtual conference]. Piscataway: IEEE [online], article 9533847. Available from: https://doi.org/10.1109/IJCNN52387.2021.9533847