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DEFeND DSM: a data scope management service for model-based privacy by design GDPR compliance. (2020)
Conference Proceeding
PIRAS, L., AL-OBEIDALLAH, M.G., PAVLIDIS, M., MOURATIDIS, H., TSOHOU, A., MAGKOS, E., PRAITANO, A., IODICE, A. and CRESPO, B. G.-N. 2020. DEFeND DSM: a data scope management service for model-based privacy by design GDPR compliance. In Gritzalis, S., Weippl, E.R., Kotsis, G., Tjoa, A.M. and Khalil, I. (eds.) Trust, privacy and security in digital business: proceedings of 17th Trust and privacy in digital business international conference 2020 (TrustBus 2020), 14-17 September 2020, Bratislava, Slovakia. Lecture notes in computer science, 12395. Cham: Springer [online], pages 186-201. Available from: https://doi.org/10.1007/978-3-030-58986-8_13

The introduction of the European General Data Protection Regulation (GDPR) has brought significant benefits to citizens, but it has also created challenges for organisations, which are facing with difficulties interpreting it and properly applying it... Read More about DEFeND DSM: a data scope management service for model-based privacy by design GDPR compliance..

Privacy, security, legal and technology acceptance elicited and consolidated requirements for a GDPR compliance platform (2020)
Journal Article
TSOHOU, A., MAGKOS, E., MOURATIDIS, H., CHRYSOLORAS, G., PIRAS, L., PAVLIDIS, M., DEBUSSCHE, J., ROTOLONI, M. and CRESPO, B. G.-N. 2020. Privacy, security, legal and technology acceptance elicited and consolidated requirements for a GDPR compliance platform. Information and computer security [online], 28(4), pages 531-553. Available from: https://doi.org/10.1108/ICS-01-2020-0002

Purpose– General data protection regulation (GDPR) entered into force in May 2018 for enhancing personal data protection. Even though GDPR leads toward many advantages for the data subjects it turned out to be a significant challenge. Organizations n... Read More about Privacy, security, legal and technology acceptance elicited and consolidated requirements for a GDPR compliance platform.

Privacy, security, legal and technology acceptance requirements for a GDPR compliance platform. (2020)
Conference Proceeding
TSOHOU, A., MAGKOS, M., MOURATIDIS, H., CHRYSOLORAS, G., PIRAS, L., PAVLIDIS, M., DEBUSSCHE, J., ROTOLONI, M. and GALLEGO-NICASIO CRESPO, B. 2019. Privacy, security, legal and technology acceptance requirements for a GDPR compliance platform. In Katsikas, S., Cuppens, F., Cuppens, N. et.al (eds.) Computer security: revised and selected papers of 24th European symposium on research in computer security international workshops 2019 (ESORICS 2019), co-located with 5th Security of industrial control systems and cyber-physical systems international workshops (CyberICPS 2019), 3rd Security and privacy requirements engineering international workshops (SECPRE 2019), 1st Security, privacy organizations and systems engineering international workshops (SPOSE 2019) and 2nd Attacks and defences for Internet-of-Things international workshops (ADIoT 2019), 26-27 September 2019, Luxembourg City, Luxembourg. Lecture notes in computer science, 11980. Cham: Springer [online], pages 204- 223. Available from: https://doi.org/10.1007/978-3-030-42048-2_14

GDPR entered into force in May 2018 for enhancing user data protection. Even though GDPR leads towards a radical change with many advantages for the data subjects it turned out to be a significant challenge. Organizations need to make long and comple... Read More about Privacy, security, legal and technology acceptance requirements for a GDPR compliance platform..

Design thinking and acceptance requirements for designing gamified software. (2019)
Conference Proceeding
PIRAS, L., DELLAGIACOMA, D., PERINI, A., SUSI, A., GIORGINI, P. and MYLOPOULOS, J. 2019. Design thinking and acceptance requirements for designing gamified software. In Kolp, M., Vanderdonckt, J., Snoeck, M. and Wautelet, Y. (eds.) Proceedings of 13th Institute of Electrical and Electronics Engineers (IEEE) Research challenges in information science international conference 2019 (RICS 2019): towards a design science for information systems, 29-31 May 2019, Brussels, Belgium. Piscataway: IEEE [online], pages 81-92. Available from: https://doi.org/10/1109/RCIS.2019.8876973

Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. From previous experiences we learned that available gamification guidelines are not sufficient, and more importantly that motivational and accepta... Read More about Design thinking and acceptance requirements for designing gamified software..

Goal models for acceptance requirements analysis and gamification design. (2017)
Conference Proceeding
PIRAS, L., PAJA, E., GIORGINI, P. and MYLOPOULOS, J. 2017. Goal models for acceptance requirements analysis and gamification design. In Mayr, H.C., Guizzardi, G., Ma, H. and Pastor, O. (eds.) Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain. Lecture notes in computer science, 10650. Cham: Springer [online], pages 223-230. Available from: https://doi.org/10.1007/978-3-319-69904-2_18

The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as '70% of users will use the system', and the psychological... Read More about Goal models for acceptance requirements analysis and gamification design..

Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques. (2017)
Conference Proceeding
PIRAS, L., PAJA, E., GIORGINI, P., MYLOPOULOS, J., CUEL, R. and PONTE, D. 2017. Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques. In Assar, S., Pastor, O. and Mouratidis, H. (eds.) Proceedings of 11th Institute of Electrical and Electronic Engineers (IEEE) Research challenges in information science international conference 2017 (RCIS 2017), 10-12 May 2017, Brighton, UK. Piscataway: IEEE [online], pages 255-265. Available from: https://doi.org/10.1109/RCIS.2017.7956544

Gamificationis a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT–mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time,... Read More about Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques..