Design thinking and acceptance requirements for designing gamified software.
(2019)
Presentation / Conference Contribution
PIRAS, L., DELLAGIACOMA, D., PERINI, A., SUSI, A., GIORGINI, P. and MYLOPOULOS, J. 2019. Design thinking and acceptance requirements for designing gamified software. In Kolp, M., Vanderdonckt, J., Snoeck, M. and Wautelet, Y. (eds.) Proceedings of 13th Institute of Electrical and Electronics Engineers (IEEE) Research challenges in information science international conference 2019 (RICS 2019): towards a design science for information systems, 29-31 May 2019, Brussels, Belgium. Piscataway: IEEE [online], pages 81-92. Available from: https://doi.org/10/1109/RCIS.2019.8876973
Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. From previous experiences we learned that available gamification guidelines are not sufficient, and more importantly that motivational and accepta... Read More about Design thinking and acceptance requirements for designing gamified software..