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An interactive evolution strategy based deep convolutional generative adversarial network for 2D video game level procedural content generation. (2021)
Conference Proceeding
JIANG, M. and ZHANG, L. 2021. An interactive evolution strategy based deep convolutional generative adversarial network for 2D video game level procedural content generation. In Proceedings of 2021 International joint conference on neural networks (IJCNN 2021), 18-22 July 2021, [virtual conference]. Piscataway: IEEE [online], article 9533847. Available from: https://doi.org/10.1109/IJCNN52387.2021.9533847

The generation of desirable video game contents has been a challenge of games level design and production. In this research, we propose a game player flow experience driven interactive latent variable evolution strategy incorporated with a Deep Convo... Read More about An interactive evolution strategy based deep convolutional generative adversarial network for 2D video game level procedural content generation..

Deep recurrent neural networks with attention mechanisms for respiratory anomaly classification. (2021)
Conference Proceeding
WALL, C., ZHANG, L., YU, Y. and MISTRY, K. 2021. Deep recurrent neural networks with attention mechanisms for respiratory anomaly classification. In Proceedings of 2021 International joint conference on neural networks (IJCNN 2021), 18-22 July 2021, [virtual conference]. Piscataway: IEEE [online], article 9533966. Available from: https://doi.org/10.1109/IJCNN52387.2021.9533966

In recent years, a variety of deep learning techniques and methods have been adopted to provide AI solutions to issues within the medical field, with one specific area being audio-based classification of medical datasets. This research aims to create... Read More about Deep recurrent neural networks with attention mechanisms for respiratory anomaly classification..