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All Outputs (13)

Inclusive design for immersive spaces. (2019)
Journal Article
CRABB, M., CLARKE, D., ALWAER, H., HERON, M. and LAING, R. 2019. Inclusive design for immersive spaces. Design journal [online], 22(Sup 1: running with scissors: proceedings from 13th European Academy of Design international conference (EAD 2019), 10-12 April 2019, Dundee, UK), pages 2105-2118. Available from: https://doi.org/10.1080/14606925.2019.1594934

It is vital when creating learning environments that attention is paid towards individuals using a given space, activities that they will carry out, and the available equipment that will facilitate this. It is also important that these spaces are cre... Read More about Inclusive design for immersive spaces..

Developing accessible services: understanding current knowledge and areas for future support. (2019)
Conference Proceeding
CRABB, M., HERON, M., JONES, R., ARMSTRONG, M., REID, H. and WILSON, A. 2019. Developing accessible services: understanding current knowledge and areas for future support. In Proceedings of the conference on human factors in computing systems 2019 (CHI 2019): weaving the threads of CHI, 4-9 May 2019, Glasgow, UK. New York: ACM [online], paper 216. Available from: https://doi.6org/10.1145/3290605.3300446

When creating digital artefacts, it is important to ensure that the product being made is accessible to as much of the population as is possible. Many guidelines and supporting tools exist to assist reaching this goal. However, little is known about... Read More about Developing accessible services: understanding current knowledge and areas for future support..

W3C accessibility guidelines for mobile games. (2018)
Journal Article
WILSON, A. and CRABB, M. 2018. W3C accessibility guidelines for mobile games. Computer games journal [online], 7(2), pages 49-61. Available from: https://doi.org/10.1007/s40869-018-0058-7

In the past decade, video games have become one of the fastest growing forms or entertainment around the world. In particular, mobile gaming has continued to evolve, becoming increasingly popular for billions of people worldwide. An ongoing issue wit... Read More about W3C accessibility guidelines for mobile games..

Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. Computer games journal [online], 7(2), pages 97-114. Available from: https://doi.org/10.1007/s40869-018-0057-8

Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction regimes. Games may be entirely ve... Read More about Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games..

Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility. Computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9

The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially thos... Read More about Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility..

Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. (2016)
Journal Article
ARMSTRONG, M., BROWN, A., CRABB, M., HUGHES, C., JONES, R. and SANDFORD, J. 2016. Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. SMPTE motion imaging journal [online], 125(9), pages 33-41. Available from: https://doi.org/10.5594/JMI.2016.2614919

Audiences are increasingly using services, such as video on demand and the Web, to watch television programs. Broadcasters need to make subtitles available across all these new platforms. These platforms also create new design opportunities for subti... Read More about Understanding the diverse needs of subtitle users in a rapidly evolving media landscape..

Online news videos: the UX of subtitle position. (2015)
Conference Proceeding
CRABB, M., JONES, R., ARMSTRONG, M. and HUGHES, C.J. 2015. Online news videos: the UX of subtitle position. In Proceedings of the 17th International Association for Computing Machinery (ACM) SIGACCESS conference on computers and accessibility (ASSETS '15), 26-28 October 2015, Lisbon, Portugal. New York: ACM [online], pages 215-222. Available from: http://doi.acm.org/10.1145/2700648.2809866

Millions of people rely on subtitles when watching video content. The current change in media viewing behaviour involving computers has resulted in a large proportion of people turning to online sources as opposed to regular television for news infor... Read More about Online news videos: the UX of subtitle position..

The development of a framework for understanding the UX of subtitles. (2015)
Conference Proceeding
CRABB, M., JONES, R. and ARMSTRONG, M. 2015. The development of a framework for understanding the UX of subtitles. In Proceedings of the 17th International Association for Computing Machinery (ACM) SIGACCESS conference on computers and accessibility (ASSETS '15), 26-28 October 2015, Lisbon, Portugal. New York: ACM [online], pages 347-348. Available from: http://doi.acm.org/10.1145/2700648.2811372

Approximately 10% of the television audience use subtitles (captioning) to support their viewing experience. Subtitles enable viewers to participate in an experience that is often taken for granted by the general audience. However, when reviewing sub... Read More about The development of a framework for understanding the UX of subtitles..

Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. (2015)
Conference Proceeding
ARMSTRONG, M., BROWN, A., CRABB, M., HUGHES, C.J., JONES, R. and SANDFORD, J. 2015. Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. In Proceedings of the 2015 International broadcasting convention (IBC) (IBC 2015), 10-14 September 2015, Amsterdam, Netherlands. Stevenage: IET [online]. Available from: https://doi.org/10.1049/ibc.2015.0032

Audiences are increasingly using services such as video on demand and the web to watch television programmes. Broadcasters need to make subtitles available across all these new platforms. These platforms also create new design opportunities for subti... Read More about Understanding the diverse needs of subtitle users in a rapidly evolving media landscape..

Dynamic subtitles: the user experience. (2015)
Conference Proceeding
BROWN, A., JONES, R., CRABB, M., SANDFORD, J., BROOKS, M., ARMSTRONG, M. and JAY, C. 2015. Dynamic subtitles: the user experience. In Proceedings of the Association for Computing Machinery (ACM) International conference on interactive experiences for TV and online video (TVX 2015), 03-05 June 2015, Brussels, Belgium. New York: ACM [online], pages 103-112. Available from: https://doi.org/10.1145/2745197.2745204

Subtitles (closed captions) on television are typically placed at the bottom-centre of the screen. However, placing subtitles in varying positions, according to the underlying video content ('dynamic subtitles'), has the potential to make the overall... Read More about Dynamic subtitles: the user experience..

Responsive design for personalised subtitles. (2015)
Conference Proceeding
HUGHES, C.J., ARMSTRONG, M., JONES, R. and CRABB, M. 2015. Responsive design for personalised subtitles. In Proceedings of the 12th Web for all conference (W4A'15), 18-20 May 2015, Florence, Italy. New York: ACM [online], article No. 8. Available from: https://doi.org/10.1145/2745555.2746650

The Internet has continued to evolve, becoming increasingly media rich. It is now a major platform for video content, which is available to a variety of users across a range of devices. Subtitles enhance this experience for many users. However, subti... Read More about Responsive design for personalised subtitles..

An analysis of age, technology usage, and cognitive characteristics within information retrieval tasks. (2015)
Journal Article
CRABB, M. and HANSON, V.L. 2016. An analysis of age, technology usage, and cognitive characteristics within information retrieval tasks. ACM transactions on accessible computing (TACCESS) [online], 8(3): papers from the proceedings of the 16th International Association of Computing Machinery Special Interest Group on Accessibility (ACM SIGACCESS) conference on computers and accessibility (ASSETS 2014), 20-22 October 2014, Rochester, USA, article number 10. Available from: https://doi.org/10.1145/2856046

This work presents two studies that aim to discover whether age can be used as a suitable metric for distinguishing performance between individuals or if other factors can provide greater insight. Information retrieval tasks are used to test the perf... Read More about An analysis of age, technology usage, and cognitive characteristics within information retrieval tasks..

An analysis of user engagement in relation to computing workshop activities. (2015)
Conference Proceeding
MENZIES, R., CRABB, M., HERRON, D., PETRIE, K., STEWART, C. and ZARB, M. 2015. An analysis of user engagement in relation to computing workshop activities. In Proceedings of the 46th Association for Computing Machinery (ACM) Technical symposium on computer science education (SIGCSE'15), 4-7 March 2015, Kansas City, USA. New York: ACM [online], pages 469-474. Available from: https://doi.org/10.1145/2676723.2677272

Computing is now one of the fastest growing fields of employment, with a large bias placed on developing Science, Technology, Engineering, and Mathematics (STEM) education in schools. However, due to the fast pace of technology development, it is inc... Read More about An analysis of user engagement in relation to computing workshop activities..