Dr Kyle Martin k.martin3@rgu.ac.uk
Lecturer
Escaping traditional outreach: digital escape rooms to engage potential students.
Martin, Kyle; Wright, Rebecca; Zarb, Mark
Authors
Rebecca Wright
Dr Mark Zarb m.zarb@rgu.ac.uk
Associate Professor
Abstract
Outreach has been linked to many advantages, including improving access for typically disadvantaged students and raising their completion rates. The "Access To" programme is an outreach initiative for under-represented groups in secondary education. Participants take part in a series of remote learning classes to develop skills and build an understanding of university life. PALS wanted to develop an engaging escape room to consolidate the learning from five previous online sessions, so contacted SoC for a bespoke solution. This resulted in an asynchronous collaboration via MS Teams over an 8-week development period. A digital escape room was created using iterating prototypes to allow contextual input from the Course Development Team. The escape room demonstrated multidisciplinary collaboration across STEM Schools within RGU, and provided a fun and educational way for pupils and staff to close the programme. The challenges relied on scientific knowledge covered during the sessions and showed the breadth of what can be achieved when delivering online practical skills. Staff involved stated: "This approach - of combining clinical expertise with technological expertise - is the way forward for engaging future RGU students."
Citation
MARTIN, K., WRIGHT, R. and ZARB, M. 2022. Escaping traditional outreach: digital escape rooms to engage potential students. Presented at the 2022 RGU annual learning and teaching conference (RGU LTC 2022): enhancing for impact, 21 October 2022, Aberdeen, UK.
Presentation Conference Type | Presentation / Talk |
---|---|
Conference Name | 2022 RGU annual learning and teaching conference (RGU LTC 2022): enhancing for impact |
Start Date | Oct 21, 2022 |
Deposit Date | Mar 3, 2023 |
Publicly Available Date | Mar 3, 2023 |
Peer Reviewed | Peer Reviewed |
Keywords | Games-based learning; Educational games; Access to higher education; University outreach |
Public URL | https://rgu-repository.worktribe.com/output/1898773 |
Related Public URLs | https://rgu-repository.worktribe.com/output/1839941 (Full Proceedings) |
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