Research Repository

See what's under the surface

Pacman's canon in C#: a quantum interpretation of video game canon.

Heron, Michael James 

Authors

Michael James  Heron

Abstract

The topic of what constitutes canon with a video game is an under-explored topic in critical discussion. We rely, as a field, on largely intuitive and insubstantial parameters for the elements that we choose to analyse. This paper outlines the role of canon in the creation of popular media franchises, and the specific complexities that arise from treating video games as part of the same broad spectrum as more passive media such as books and movies. It puts forward a theory of canonicty that allows for all expression of player agency to be canonical simultaneously for the purposes of analysis and discussion-this is a kind of quantum interpretation. It concludes with an argument as to why what we consider to be viable canonical elements within video games must be tightly constrained if we are to give ourselves the best intellectual base from which to function.

Journal Article Type Article
Publication Date Sep 30, 2017
Journal Computer games journal
Print ISSN 2052-773X
Publisher Springer (part of Springer Nature)
Peer Reviewed Peer Reviewed
Volume 6
Issue 3
Pages 135-151
Institution Citation HERON, M. 2017. Pacman's canon in C#: a quantum interpretation of video game canon. Computer games journal [online], 6(3), pages 135-151. Available from: https://doi.org/10.1007/s40869-017-0036-5
DOI https://doi.org/10.1007/s40869-017-0036-5
Keywords Canon; Criticism; Game criticism; Popular culture

Files




Downloadable Citations