Michael James Heron
Pacman's canon in C#: a quantum interpretation of video game canon.
Heron, Michael James
Authors
Abstract
The topic of what constitutes canon with a video game is an under-explored topic in critical discussion. We rely, as a field, on largely intuitive and insubstantial parameters for the elements that we choose to analyse. This paper outlines the role of canon in the creation of popular media franchises, and the specific complexities that arise from treating video games as part of the same broad spectrum as more passive media such as books and movies. It puts forward a theory of canonicty that allows for all expression of player agency to be canonical simultaneously for the purposes of analysis and discussion-this is a kind of quantum interpretation. It concludes with an argument as to why what we consider to be viable canonical elements within video games must be tightly constrained if we are to give ourselves the best intellectual base from which to function.
Citation
HERON, M. 2017. Pacman's canon in C#: a quantum interpretation of video game canon. Computer games journal [online], 6(3), pages 135-151. Available from: https://doi.org/10.1007/s40869-017-0036-5
Journal Article Type | Article |
---|---|
Acceptance Date | May 16, 2017 |
Online Publication Date | May 22, 2017 |
Publication Date | Sep 30, 2017 |
Deposit Date | Jun 6, 2017 |
Publicly Available Date | Jun 6, 2017 |
Journal | Computer games journal |
Print ISSN | 2052-773X |
Electronic ISSN | 2052-773X |
Publisher | Springer |
Peer Reviewed | Peer Reviewed |
Volume | 6 |
Issue | 3 |
Pages | 135-151 |
DOI | https://doi.org/10.1007/s40869-017-0036-5 |
Keywords | Canon; Criticism; Game criticism; Popular culture |
Public URL | http://hdl.handle.net/10059/2362 |
Contract Date | Jun 6, 2017 |
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