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Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility.

Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael

Authors

Michael James Heron

Pauline Helen Belford

Hayley Reid

Michael Crabb



Abstract

The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially those that are classified as part of the 'hobbyist' market. An ongoing series of research annotations, published on the blog Meeple Like Us, has been aimed at addressing this lack of attention. In this paper, the authors report on the work of the Meeple Centred Design project which to date has examined 116 board games for the accessibility issues they manifest and the lessons that can be learned for designers in this space. While the project has not achieved significant coverage of even a fraction of the available library of hobbyist games, currently numbering approximately one hundred thousand, it has discussed the issues with many of the most critically success and popular of these titles. This paper reports on results to date, methodology of the analyses, limitations of the project, and the future plans for work in this interesting game accessibility context.

Citation

HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility. Computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9

Journal Article Type Article
Acceptance Date Apr 15, 2018
Online Publication Date Apr 21, 2018
Publication Date Jun 30, 2018
Deposit Date May 1, 2018
Publicly Available Date May 1, 2018
Journal Computer games journal
Print ISSN 2052-773X
Electronic ISSN 2052-773X
Publisher Springer
Peer Reviewed Peer Reviewed
Volume 7
Issue 2
Pages 75-95
DOI https://doi.org/10.1007/s40869-018-0056-9
Keywords Board games; Accessibility; Inclusion; Tabletop; Meeple like us; Universal access
Public URL http://hdl.handle.net/10059/2887

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