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At the Edge: Periludic Elements in Game Studies

Gardner, Daniel; Tanenbaum, Theresa

Authors

Theresa Tanenbaum



Abstract

While much of the scholarship around games focuses on either communities of play, or the content of the games and gameplay themselves, comparatively little attention has been paid to the infrastructures that players must negotiate to gain access to the gameplay experience. In this paper we focus on the interfaces on the periphery of gameplay. These systems--such as authentication and login systems, distribution platforms, menu systems, controllers and character configuration and selection interfaces--serve as thresholds that mediate and dictate who may experience gameplay, and what kind of experience they are permitted to have. We term these kinds of peripheral-to-gameplay interfaces periludic, drawing on Genette’s formulation of peritext. We focus on interfaces for authentication and character configuration because of the practical, legal and performative outcomes they enable and enforce. Authentication processes control who is permitted to access games and gameplay, and under what legal and conceptual terms. Character configuration constrains who players are allowed to be within game worlds, and thus who games are about. We use these examples to position the notion of the periludic at an intersection between game studies, media studies, HCI and social science. We argue that attention to these often invisible or transactional aspects of gameplay experiences will allow games scholars to better observe how power and authority are negotiated by players of games.

Citation

GARDNER, D.L. and TANENBAUM, T.J. 2021. At the edge: periludic elements in game studies. Game studies [online], 21(4). Available from: https://gamestudies.org/2104/articles/gardner_tanenbaum

Journal Article Type Article
Acceptance Date Dec 31, 2021
Online Publication Date Dec 31, 2021
Publication Date Dec 31, 2021
Deposit Date Jan 17, 2025
Publicly Available Date Jan 20, 2025
Journal Game studies
Electronic ISSN 1604-7982
Publisher Game Studies Foundation
Peer Reviewed Peer Reviewed
Volume 21
Issue 4
Keywords Interface; Media infrastructures; Paratext; Peritext; Periludic
Public URL https://rgu-repository.worktribe.com/output/2662967

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