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Inclusive design for immersive spaces.

Crabb, Michael; Clarke, Daniel; Alwaer, Husam; Heron, Michael; Laing, Richard


Michael Crabb

Daniel Clarke

Husam Alwaer

Michael Heron

Richard Laing


It is vital when creating learning environments that attention is paid towards individuals using a given space, activities that they will carry out, and the available equipment that will facilitate this. It is also important that these spaces are created to be inclusive to all and to remove accessibility barriers that are caused by the designed environment. Our aim is to understand how technology can be used to inform design processes for creating educational spaces by collaborating with the primary users of this space: students. This paper is organised in three main sections. Firstly, we identify changes that academics have suggested in how designing for inclusive augmented and virtual-reality environments should be practised. Secondly, we present a workshop entitled Designing for Immersive Spaces. Finally, we discusses the implications of the issues raised and the practical constraints and difficulties of implementing Inclusive Design for Immersive Spaces that is being called for.


CRABB, M., CLARKE, D., ALWAER, H., HERON, M. and LAING, R. 2019. Inclusive design for immersive spaces. Design journal [online], 22(Sup 1: running with scissors: proceedings from 13th European Academy of Design international conference (EAD 2019), 10-12 April 2019, Dundee, UK), pages 2105-2118. Available from:

Journal Article Type Conference Paper
Conference Name 13th International conference of the European Academy of Design (EAD 2019): running with scissors
Conference Location Dundee, UK
Acceptance Date Dec 14, 2018
Online Publication Date May 31, 2019
Publication Date May 31, 2019
Deposit Date Jul 11, 2019
Publicly Available Date Dec 1, 2020
Journal Design journal
Print ISSN 1460-6925
Electronic ISSN 1756-3062
Publisher Taylor & Francis (Routledge)
Peer Reviewed Peer Reviewed
Volume 22
Issue supplement 1
Pages 2105-2118
Keywords Augmented reality; Design; Accessibility; UX
Public URL


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