What have games got to do with me?
McCutcheon, Valerie; Bray, George
Researchers are often busy people, who are under significant time pressure and managing hefty workloads. It can therefore be a challenge for them to find the time to engage with the myriad requirements and opportunities that are relevant to what they do. Over recent years, games that are intended to foster engagement with good research practice, skills and knowledge have created a bit of a buzz among my peers. The question is whether games can help to facilitate the efficient sharing of information and provision of services between research support staff and researchers, easing the dissemination of best practice, skills and knowledge throughout the community. An additional question is whether such games can also serve as useful tools when used only within the research support community, to help identify gaps in the knowledge and services of research support staff.
MCCUTCHEON, V. and BRAY, G. 2020. What have games got to do with me? Patterns [online], 1(1), articles ID 100002. Available from: https://doi.org/10.1016/j.patter.2020.100002
|Journal Article Type||Other|
|Acceptance Date||Jan 15, 2020|
|Online Publication Date||Mar 19, 2020|
|Publication Date||Apr 10, 2020|
|Deposit Date||Jan 16, 2020|
|Publicly Available Date||Mar 19, 2020|
|Peer Reviewed||Peer Reviewed|
|Keywords||Research support; Research support services; Research support staff; Researcher education; Games-based learning; Educational games|
MCCUTCHEON 2020 What have games
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