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Dr Daniel Gardner's Outputs (2)

Having skin in the game: how players purchase representation in games. (2022)
Journal Article
REZA, A., CHU, S., NEDD, A. and GARDNER, D. 2022. Having skin in the game: how players purchase representation in games. Convergence [online], 28(6), pages 1621-1642. Available from: https://doi.org/10.1177/13548565221099713

Microtransactions are a relatively new feature of video game software involving the purchase of in-game items, often using real money. Players may use these transactions to purchase in-game advantages, or cosmetic features such as 'skins', which chan... Read More about Having skin in the game: how players purchase representation in games..

Prosthetic metaphors, rejection, and representation in games. (2022)
Presentation / Conference Contribution
GARDNER, D. and HACKER, K. 2022. Prosthetic metaphors, rejection, and representation in games. In Abstract proceedings of the 2022 Digital Games Research Association annual meeting (DiGRA 2022): bringing worlds together, 7-11 July 2022, Kraków, Poland. Finland: DiGRA [online], article 1418. Available from: https://dl.digra.org/index.php/dl/article/view/1418/1418

The prosthetic metaphor is a familiar lens for examining how people may enact their own—or other—identities in games and virtual spaces (eg, Nakamura 1995, Nguyen 2009, Klevjer 2012, and Purnomo et al. 2019). Influenced by science-fiction and cyborg... Read More about Prosthetic metaphors, rejection, and representation in games..