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Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques.

Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John; Cuel, Roberta; Ponte, Diego

Authors

Luca Piras

Elda Paja

Paolo Giorgini

John Mylopoulos

Roberta Cuel

Diego Ponte



Contributors

Sa�d Assar
Editor

Oscar Pastor
Editor

Haralambos Mouratidis
Editor

Abstract

Gamificationis a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT–mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time, competences and money) as software engineers have to cope with heterogeneous stakeholder requirements on one hand, and Acceptance Requirements on the other, that together ensure effective user participation and a high level of system utilization. As such, gamification solutions require significant analysis and design as well as suitable supporting tools and techniques. In this work, we compare concepts, tools and techniques for gamification design drawn from Software Engineering and Human and Organizational Behaviors. We conduct a comparison by applying both techniques to the specific Meeting Scheduling exemplar used extensively in the Requirements Engineering literature.

Citation

PIRAS, L., PAJA, E., GIORGINI, P., MYLOPOULOS, J., CUEL, R. and PONTE, D. 2017. Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques. In Assar, S., Pastor, O. and Mouratidis, H. (eds.) Proceedings of 11th Institute of Electrical and Electronic Engineers (IEEE) Research challenges in information science international conference 2017 (RCIS 2017), 10-12 May 2017, Brighton, UK. Piscataway: IEEE [online], pages 255-265. Available from: https://doi.org/10.1109/RCIS.2017.7956544

Conference Name 11th Institute of Electrical and Electronics Engineers (IEEE) Research challenges in information science international conference 2017 (RCIS 2017)
Conference Location Brighton, UK
Start Date May 10, 2017
End Date May 12, 2017
Acceptance Date Mar 15, 2017
Online Publication Date Jun 26, 2017
Publication Date Dec 31, 2017
Deposit Date Feb 22, 2021
Publicly Available Date Feb 23, 2021
Publisher Institute of Electrical and Electronics Engineers (IEEE)
Pages 255-265
Series ISSN 2151-1357
ISBN 9781509054763
DOI https://doi.org/10.1109/RCIS.2017.7956544
Keywords Requirements engineering; Organizational behavior; Acceptance requirements; Gamification; Human behavior
Public URL https://rgu-repository.worktribe.com/output/1003574

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