Applying acceptance requirements to requirements modeling tools via gamification: a case study on privacy and security.
Piras, Luca; Calabrese, Federico; Giorgini, Paolo
Requirements elicitation, analysis and modeling are critical activities for software success. However, software systems are increasingly complex, harder to develop due to an ever-growing number of requirements from numerous and heterogeneous stakeholders, concerning dozens of requirements types, from functional to qualitative, including adaptation, security and privacy, ethical, acceptance and more. In such settings, requirements engineers need support concerning such increasingly complex activities, and Requirements Engineering (RE) modeling tools have been developed for this. However, such tools, although effective, are complex, time-consuming and requiring steep learning curves. The consequent lack of acceptance and abandonment in using such tools, by engineers, paves the way to the application of RE techniques in a more error-prone, low-quality way, increasing the possibility to have failures in software systems delivered. In this paper, we identify main areas of lack of acceptance, affecting RE engineers, for such tools, and propose an approach for making modeling tools more effective in engaging the engineer in performing RE in a tool-based way, receiving adequate feedback and staying motivated to use modeling tools. This is accomplished by performing acceptance requirements analysis (through the Agon Framework) and using gamification to increase the engagement of engineers during the usage of RE modeling tools. Towards this end, we performed a case study, within the VisiOn European Project, for enhancing a tool for modeling privacy and security requirements. Our case study provides preliminary evidence that our approach supports in making RE modeling tools more engaging from the engineer perspective.
PIRAS, L., CALABRESE, F. and GIORGINI, P. 2020. Applying acceptance requirements to requirements modeling tools via gamification: a case study on privacy and security. In Grabis, J. and Bork, D. (eds.) The practice of enterprise modeling: proceedings of 13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020), 25-27 November 2020, Riga, Latvia. Lecture notes in business information processing, 400. Cham: Springer [online], pages 366-376. Available from: https://doi.org/10.1007/978-3-030-63479-7_25
|Conference Name||13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020)|
|Conference Location||Riga, Latvia|
|Start Date||Nov 25, 2020|
|End Date||Nov 27, 2020|
|Acceptance Date||Aug 28, 2020|
|Online Publication Date||Nov 18, 2020|
|Publication Date||Dec 31, 2020|
|Deposit Date||Mar 1, 2021|
|Publicly Available Date||Mar 1, 2021|
|Series Title||Lecture notes in business information processing|
|Book Title||The practice of enterprise modeling: proceedings of 13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020), 25-27 November 2020, Riga, Latvia.|
|Keywords||Requirements engineering; Acceptance requirements; Gamification; Goal modeling; Privacy requirements|
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