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Applying acceptance requirements to requirements modeling tools via gamification: a case study on privacy and security.

Piras, Luca; Calabrese, Federico; Giorgini, Paolo

Authors

Luca Piras

Federico Calabrese

Paolo Giorgini



Contributors

Janis Grabis
Editor

Dominik Bork
Editor

Abstract

Requirements elicitation, analysis and modeling are critical activities for software success. However, software systems are increasingly complex, harder to develop due to an ever-growing number of requirements from numerous and heterogeneous stakeholders, concerning dozens of requirements types, from functional to qualitative, including adaptation, security and privacy, ethical, acceptance and more. In such settings, requirements engineers need support concerning such increasingly complex activities, and Requirements Engineering (RE) modeling tools have been developed for this. However, such tools, although effective, are complex, time-consuming and requiring steep learning curves. The consequent lack of acceptance and abandonment in using such tools, by engineers, paves the way to the application of RE techniques in a more error-prone, low-quality way, increasing the possibility to have failures in software systems delivered. In this paper, we identify main areas of lack of acceptance, affecting RE engineers, for such tools, and propose an approach for making modeling tools more effective in engaging the engineer in performing RE in a tool-based way, receiving adequate feedback and staying motivated to use modeling tools. This is accomplished by performing acceptance requirements analysis (through the Agon Framework) and using gamification to increase the engagement of engineers during the usage of RE modeling tools. Towards this end, we performed a case study, within the VisiOn European Project, for enhancing a tool for modeling privacy and security requirements. Our case study provides preliminary evidence that our approach supports in making RE modeling tools more engaging from the engineer perspective.

Citation

PIRAS, L., CALABRESE, F. and GIORGINI, P. 2020. Applying acceptance requirements to requirements modeling tools via gamification: a case study on privacy and security. In Grabis, J. and Bork, D. (eds.) The practice of enterprise modeling: proceedings of 13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020), 25-27 November 2020, Riga, Latvia. Lecture notes in business information processing, 400. Cham: Springer [online], pages 366-376. Available from: https://doi.org/10.1007/978-3-030-63479-7_25

Presentation Conference Type Conference Paper (published)
Conference Name 13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020)
Start Date Nov 25, 2020
End Date Nov 27, 2020
Acceptance Date Aug 28, 2020
Online Publication Date Nov 18, 2020
Publication Date Dec 31, 2020
Deposit Date Mar 1, 2021
Publicly Available Date Mar 1, 2021
Publisher Springer
Peer Reviewed Peer Reviewed
Pages 366-376
Series Title Lecture notes in business information processing
Series Number 400
Series ISSN 1865-1356
Book Title The practice of enterprise modeling: proceedings of 13th International Federation for Information Processing (IFIP) Practice of enterprise modelling working conference 2020 (Poem 2020), 25-27 November 2020, Riga, Latvia.
ISBN 9783030634780
DOI https://doi.org/10.1007/978-3-030-63479-7_25
Keywords Requirements engineering; Acceptance requirements; Gamification; Goal modeling; Privacy requirements
Public URL https://rgu-repository.worktribe.com/output/1238886

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