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Using gamification to incentivize sustainable urban mobility.

Kazhamiakin, Raman; Marconi, Annapaola; Perillo, Mirko; Pistore, Marco; Valetto, Giuseppe; Piras, Luca; Avesani, Francesco; Perri, Nicola

Authors

Raman Kazhamiakin

Annapaola Marconi

Mirko Perillo

Marco Pistore

Giuseppe Valetto

Luca Piras

Francesco Avesani

Nicola Perri



Abstract

Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.

Citation

KAZHAMIAKIN, R., MARCONI, A., PERILLO, M., PISTORE, M., VALETTO, G., PIRAS, L., AVESANI, F. and PERRI, N. 2015. Using gamification to incentivize sustainable urban mobility. In Proceedings of 1st Institute of Electrical and Electronics Engineers (IEEE) International smart cities conference 2015 (ISC2-2015), 25-28 October 2015, Guadalajara, Mexico. Piscataway: IEEE [online], article ID 7366196. Available from: https://doi.org/10.1109/ISC2.2015.7366196

Conference Name 1st Institute of Electrical and Electronics Engineers (IEEE) International smart cities conference 2015 (ISC2-2015)
Conference Location Guadalajara, Mexico
Start Date Oct 25, 2015
End Date Oct 28, 2015
Acceptance Date Aug 20, 2015
Online Publication Date Dec 28, 2015
Publication Date Dec 31, 2015
Deposit Date Mar 1, 2021
Publicly Available Date Mar 1, 2021
Publisher Institute of Electrical and Electronics Engineers (IEEE)
ISBN 9781467365529
DOI https://doi.org/10.1109/isc2.2015.7366196
Keywords Games; Smart cities; Cities and towns; Wrapping; Europe; Context; Engines
Public URL https://rgu-repository.worktribe.com/output/1239044

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