Raman Kazhamiakin
Using gamification to incentivize sustainable urban mobility.
Kazhamiakin, Raman; Marconi, Annapaola; Perillo, Mirko; Pistore, Marco; Valetto, Giuseppe; Piras, Luca; Avesani, Francesco; Perri, Nicola
Authors
Annapaola Marconi
Mirko Perillo
Marco Pistore
Giuseppe Valetto
Luca Piras
Francesco Avesani
Nicola Perri
Abstract
Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.
Citation
KAZHAMIAKIN, R., MARCONI, A., PERILLO, M., PISTORE, M., VALETTO, G., PIRAS, L., AVESANI, F. and PERRI, N. 2015. Using gamification to incentivize sustainable urban mobility. In Proceedings of 1st Institute of Electrical and Electronics Engineers (IEEE) International smart cities conference 2015 (ISC2-2015), 25-28 October 2015, Guadalajara, Mexico. Piscataway: IEEE [online], article ID 7366196. Available from: https://doi.org/10.1109/ISC2.2015.7366196
Conference Name | 1st Institute of Electrical and Electronics Engineers (IEEE) International smart cities conference 2015 (ISC2-2015) |
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Conference Location | Guadalajara, Mexico |
Start Date | Oct 25, 2015 |
End Date | Oct 28, 2015 |
Acceptance Date | Aug 20, 2015 |
Online Publication Date | Dec 28, 2015 |
Publication Date | Dec 31, 2015 |
Deposit Date | Mar 1, 2021 |
Publicly Available Date | Mar 1, 2021 |
Publisher | IEEE Institute of Electrical and Electronics Engineers |
ISBN | 9781467365529 |
DOI | https://doi.org/10.1109/isc2.2015.7366196 |
Keywords | Games; Smart cities; Cities and towns; Wrapping; Europe; Context; Engines |
Public URL | https://rgu-repository.worktribe.com/output/1239044 |
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Publisher Licence URL
https://creativecommons.org/licenses/by-nc/4.0/
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