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Virtual coaches for mission-based gamified smart communities.

Piras, Luca; Marconi, Annapaola; Valetto, Giuseppe; Pistore, Marco

Authors

Annapaola Marconi

Giuseppe Valetto

Marco Pistore



Abstract

We propose a Virtual Coach for the gamification of participatory applications in complex socio-technical systems like Smart Cities and Smart Communities. In such participatory applications, the user community is an active and essential component. Users must voluntarily take up some tasks, in order to ensure the correct operation of the application according to its requirements and goals, which, in turn, delivers collective benefits to the community. In order to facilitate users, and support their sustained engagement in a participatory application, we use a Missions metaphor to describe those volunteering tasks. Our Virtual Coach is then responsible for selecting and recommending missions to users, based on a variety of factors, including the criticality of the corresponding tasks for the application purposes, the importance of the task for the individual user that should take it up, user profile characteristics, like personal preferences and skills, and the in-game incentives the user would earn by completing the mission.

Citation

PIRAS, L., MARCONI, A., VALETTO, G. and PISTORE, M. 2015. Virtual coaches for mission-based gamified smart communities. Presented at Personalization in serious and persuasive games and gamified interactions workshop held at 2nd Computer-human interaction in play symposium 2015 (CHI PLAY 2015), 5-7 October 2015, London, UK [online], paper 10. Available from: http://personalizedgames.tech-experience.at/wp-content/uploads/2015/10/10_Piras-et-al1.pdf

Presentation Conference Type Conference Paper (unpublished)
Conference Name Personalization in serious and persuasive games and gamified interactions workshop co-located with 2nd Computer-human interaction in play symposium workshops 2015 (CHI PLAY 2015)
Conference Location London, UK
Start Date Oct 5, 2015
End Date Oct 7, 2015
Deposit Date Mar 2, 2021
Publicly Available Date Mar 2, 2021
Keywords Virtual coach; Missions; Gamification; Smart communities; Participatory applications
Public URL https://rgu-repository.worktribe.com/output/1239176

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