Dr Daniel Gardner d.gardner@rgu.ac.uk
Lecturer
Piecing together performance: collaborative, participatory research-through-design for better diversity in games.
Gardner, Daniel L.; Boyd, LouAnne; Gardner, Reginald T.
Authors
LouAnne Boyd
Reginald T. Gardner
Abstract
Digital games are a multi-billion-dollar industry whose production and consumption extend globally. Representation in games is an increasingly important topic. As those who create and consume the medium grow ever more diverse, it is essential that player or user-experience research, usability, and any consideration of how people interface with their technology is exercised through inclusive and intersectional lenses. Previous research has identified how character configuration interfaces preface white-male defaults. This study relies on 1-on-1 play-interviews where diverse participants attempt to create "themselves" in a series of games and on group design activities to explore how participants may envision more inclusive character configuration interface design. Our interview findings describe specific points of tension in the process of creating characters in existing interfaces and the sketches participant-collaborators produced challenge the homogeneity of current interface designs. This project amplifies the perspective of diverse participant-collaborators to provide constructive implications and a series of principles for designing more inclusive character configuration interfaces, which support more diverse stories and gameworlds by reconfiguring the constraints that shape those stories and gameworlds.
Citation
GARDNER, D.L., BOYD, L. and GARDNER, R.T. 2024. Piecing together performance: collaborative, participatory research-through-design for better diversity in games. IEEE transactions on games [online], 16(3), pages 683-696. Available from: https://doi.org/10.1109/TG.2023.3349369
Journal Article Type | Article |
---|---|
Acceptance Date | Dec 27, 2023 |
Online Publication Date | Jan 2, 2024 |
Publication Date | Sep 30, 2024 |
Deposit Date | Jun 25, 2024 |
Publicly Available Date | Jul 1, 2024 |
Journal | IEEE transactions on games |
Print ISSN | 2475-1502 |
Electronic ISSN | 2475-1510 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Peer Reviewed | Peer Reviewed |
Volume | 16 |
Issue | 3 |
Pages | 683-696 |
DOI | https://doi.org/10.1109/TG.2023.3349369 |
Keywords | Design research; Inclusive design; Participatory design; Representation in media; Research-through-design; Video games |
Public URL | https://rgu-repository.worktribe.com/output/2382810 |
Additional Information | A website containing larger versions of some figures and a more public-oriented presentation can be found at https://ptp-project.com/. |
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Copyright Statement
© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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