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Piecing together performance: collaborative, participatory research-through-design for better diversity in games.

Gardner, Daniel L.; Boyd, LouAnne; Gardner, Reginald T.

Authors

LouAnne Boyd

Reginald T. Gardner



Abstract

Digital games are a multi-billion-dollar industry whose production and consumption extend globally. Representation in games is an increasingly important topic. As those who create and consume the medium grow ever more diverse, it is essential that player or user-experience research, usability, and any consideration of how people interface with their technology is exercised through inclusive and intersectional lenses. Previous research has identified how character configuration interfaces preface white-male defaults. This study relies on 1-on-1 play-interviews where diverse participants attempt to create "themselves" in a series of games and on group design activities to explore how participants may envision more inclusive character configuration interface design. Our interview findings describe specific points of tension in the process of creating characters in existing interfaces and the sketches participant-collaborators produced challenge the homogeneity of current interface designs. This project amplifies the perspective of diverse participant-collaborators to provide constructive implications and a series of principles for designing more inclusive character configuration interfaces, which support more diverse stories and gameworlds by reconfiguring the constraints that shape those stories and gameworlds.

Citation

GARDNER, D.L., BOYD, L. and GARDNER, R.T. 2024. Piecing together performance: collaborative, participatory research-through-design for better diversity in games. IEEE transactions on games [online], 16(3), pages 683-696. Available from: https://doi.org/10.1109/TG.2023.3349369

Journal Article Type Article
Acceptance Date Dec 27, 2023
Online Publication Date Jan 2, 2024
Publication Date Sep 30, 2024
Deposit Date Jun 25, 2024
Publicly Available Date Jul 1, 2024
Journal IEEE transactions on games
Print ISSN 2475-1502
Electronic ISSN 2475-1510
Publisher Institute of Electrical and Electronics Engineers (IEEE)
Peer Reviewed Peer Reviewed
Volume 16
Issue 3
Pages 683-696
DOI https://doi.org/10.1109/TG.2023.3349369
Keywords Design research; Inclusive design; Participatory design; Representation in media; Research-through-design; Video games
Public URL https://rgu-repository.worktribe.com/output/2382810
Additional Information A website containing larger versions of some figures and a more public-oriented presentation can be found at https://ptp-project.com/.

Files

GARDNER 2024 Piecing together performance (AAM) (2.7 Mb)
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Publisher Licence URL
https://creativecommons.org/licenses/by/4.0/

Copyright Statement
© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.




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