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From pixels to perspectives: exploring perceptions of representation in character design.

Tang, Nani Le; Moon, Erin Eungyo; Garrido Iniguez, Jose De Jesus; Ramirez, Daniel Raul Mena; Gardner, Daniel L.

Authors

Nani Le Tang

Erin Eungyo Moon

Jose De Jesus Garrido Iniguez

Daniel Raul Mena Ramirez



Abstract

This study presents findings about perceptions of how women characters are introduced in a sample of six best-selling games. Our analysis adds to ongoing conversations about representation in games and media, encouraging both designers and researchers to reflect on how perceptions and emotions related to representation shape interactions from the perspectives of gamers and non-gamers alike. We analysed 198 responses to a survey that asked participants questions about how they felt about short videos of character introductions and captured open-ended responses about the roles these characters occupied. We used descriptive and comparative statistics to identify basic trends in closed-ended survey responses amongst participants. We then identified, applied, and iterated on emergent descriptive qualitative codes designed around participant's open-ended responses. We identified a series of themes regarding cultural context, perceived characterization and character roles, and time and dialogue. Our findings build on previous literature about character design and women's representation in games with analysis based on community perceptions and provide considerations for anyone designing characters and their introductions or working with diverse groups to make the medium and industry more inclusive.

Citation

TANG, N.L., MOON, E.E., GARRIDO INIGUEZ, J.D.J., RAMIREZ, D.R.M. and GARDNER, D.L. 2025. From pixels to perspectives: exploring perceptions of representation in character design. Information research [online], 30(iCONF 2025): proceedings of the 20th International conference 2025 (iConf 2025): living in an AI-gorithmic world, 18-22 March 2025, Bloomington, ID, USA, pages 1180-1201. Available from: https://doi.org/10.47989/ir30iConf46939

Presentation Conference Type Conference Paper (published)
Conference Name 20th International conference 2025 (iConf 2025): living in an AI-gorithmic world
Start Date Mar 18, 2025
End Date Mar 22, 2025
Acceptance Date Nov 18, 2024
Online Publication Date Mar 11, 2025
Publication Date Mar 11, 2025
Deposit Date Mar 14, 2025
Publicly Available Date Mar 18, 2025
Journal Information Research an international electronic journal
Print ISSN 1368-1613
Publisher University of Borås
Peer Reviewed Peer Reviewed
Volume 30
Issue iConf 2025
Pages 1180-1201
DOI https://doi.org/10.47989/ir30iConf46939
Keywords Character design; Narratives; Women's representation
Public URL https://rgu-repository.worktribe.com/output/2749204

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