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Developing accessible services: understanding current knowledge and areas for future support. (2018)
Conference Proceeding
CRABB, M., HERON, M., JONES, R., ARMSTRONG, M., REID, H. and WILSON, A. 2019. Developing accessible services: understanding current knowledge and areas for future support. In Proceedings of the conference on human factors in computing systems 2019 (CHI 2019): weaving the threads of CHI, 4-9 May 2019, Glasgow, UK. New York: ACM [online] (accepted). Available from: https://doi.org/10.1145/3290605.3300446

When creating digital artefacts, it is important to ensure that the product being made is accessible to as much of the population as is possible. Many guidelines and supporting tools exist to assist reaching this goal. However, little is known about... Read More about Developing accessible services: understanding current knowledge and areas for future support..

Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. Computer games journal [online], 7(2), pages 97-114. Available from: https://doi.org/10.1007/s40869-018-0057-8

Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction regimes. Games may be entirely ve... Read More about Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games..

Eighteen months of meeple like us: an exploration into the state of board game accessibility. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of meeple like us: an exploration into the state of board game accessibility. Computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9

The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially thos... Read More about Eighteen months of meeple like us: an exploration into the state of board game accessibility..


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