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Dr Daniel Gardner's Outputs (3)

From pixels to perspectives: exploring perceptions of representation in character design. (2025)
Presentation / Conference Contribution
TANG, N.L., MOON, E.E., GARRIDO INIGUEZ, J.D.J., RAMIREZ, D.R.M. and GARDNER, D.L. 2025. From pixels to perspectives: exploring perceptions of representation in character design. Information research [online], 30(iCONF 2025): proceedings of the 20th International conference 2025 (iConf 2025): living in an AI-gorithmic world, 18-22 March 2025, Bloomington, ID, USA, pages 1180-1201. Available from: https://doi.org/10.47989/ir30iConf46939

This study presents findings about perceptions of how women characters are introduced in a sample of six best-selling games. Our analysis adds to ongoing conversations about representation in games and media, encouraging both designers and researcher... Read More about From pixels to perspectives: exploring perceptions of representation in character design..

First impressions: effects of representation on video game covers. (2023)
Presentation / Conference Contribution
GARDNER, D. and CORVITE, S. 2023. First impressions: effects of representation on video game covers. In Proceedings of the 2023 Digital Games Research Association (DiGRA 2023): limits and margins of games settings, 19-23 June 2023, Seville, Spain. Finland: DiGRA [online], article 1924. Available from: https://dl.digra.org/index.php/dl/article/view/1924

This study presents findings about perceptions and impacts of representation on video game covers. Our analysis contributes to a growing discourse on representation in games and media, to urge designers and researchers alike to consider how perceptio... Read More about First impressions: effects of representation on video game covers..

Prosthetic metaphors, rejection, and representation in games. (2022)
Presentation / Conference Contribution
GARDNER, D. and HACKER, K. 2022. Prosthetic metaphors, rejection, and representation in games. In Abstract proceedings of the 2022 Digital Games Research Association annual meeting (DiGRA 2022): bringing worlds together, 7-11 July 2022, Kraków, Poland. Finland: DiGRA [online], article 1418. Available from: https://dl.digra.org/index.php/dl/article/view/1418/1418

The prosthetic metaphor is a familiar lens for examining how people may enact their own—or other—identities in games and virtual spaces (eg, Nakamura 1995, Nguyen 2009, Klevjer 2012, and Purnomo et al. 2019). Influenced by science-fiction and cyborg... Read More about Prosthetic metaphors, rejection, and representation in games..