Luca Piras
Goal models for acceptance requirements analysis and gamification design.
Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John
Authors
Elda Paja
Paolo Giorgini
John Mylopoulos
Contributors
Heinrich C. Mayr
Editor
Giancarlo Guizzardi
Editor
Hui Ma
Editor
Oscar Pastor
Editor
Abstract
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as '70% of users will use the system', and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more. We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
Citation
PIRAS, L., PAJA, E., GIORGINI, P. and MYLOPOULOS, J. 2017. Goal models for acceptance requirements analysis and gamification design. In Mayr, H.C., Guizzardi, G., Ma, H. and Pastor, O. (eds.) Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain. Lecture notes in computer science, 10650. Cham: Springer [online], pages 223-230. Available from: https://doi.org/10.1007/978-3-319-69904-2_18
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 36th Conceptual modeling international conference 2017 (ER 2017) |
Start Date | Nov 6, 2017 |
End Date | Nov 9, 2017 |
Acceptance Date | Jun 24, 2017 |
Online Publication Date | Oct 21, 2017 |
Publication Date | Dec 31, 2017 |
Deposit Date | Feb 23, 2021 |
Publicly Available Date | Feb 23, 2021 |
Publisher | Springer |
Peer Reviewed | Peer Reviewed |
Pages | 223-230 |
Series Title | Lecture notes in computer science |
Series Number | 10650 |
Series ISSN | 0302-9743 |
Book Title | Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain |
ISBN | 9783319699035 |
DOI | https://doi.org/10.1007/978-3-319-69904-2_18 |
Keywords | Acceptance requirements; Gamification; Goal modeling; Requirements engineering; Human behavior |
Public URL | https://rgu-repository.worktribe.com/output/1003582 |
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Copyright Statement
This pre-copyedited version is made available under the Springer terms of reuse for AAMs: https://www.springer.com/gp/open-access/publication-policies/aam-terms-of-use
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