Goal models for acceptance requirements analysis and gamification design.
Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John
Heinrich C. Mayr
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as '70% of users will use the system', and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more. We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
PIRAS, L., PAJA, E., GIORGINI, P. and MYLOPOULOS, J. 2017. Goal models for acceptance requirements analysis and gamification design. In Mayr, H.C., Guizzardi, G., Ma, H. and Pastor, O. (eds.) Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain. Lecture notes in computer science, 10650. Cham: Springer [online], pages 223-230. Available from: https://doi.org/10.1007/978-3-319-69904-2_18
|Conference Name||36th Conceptual modeling international conference 2017 (ER 2017)|
|Conference Location||Valencia, Spain|
|Start Date||Nov 6, 2017|
|End Date||Nov 9, 2017|
|Acceptance Date||Jun 24, 2017|
|Online Publication Date||Oct 21, 2017|
|Publication Date||Dec 31, 2017|
|Deposit Date||Feb 23, 2021|
|Publicly Available Date||Feb 23, 2021|
|Series Title||Lecture notes in computer science|
|Book Title||Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain|
|Keywords||Acceptance requirements; Gamification; Goal modeling; Requirements engineering; Human behavior|
PIRAS 2017 Goal models
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