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Goal models for acceptance requirements analysis and gamification design.

Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John

Authors

Luca Piras

Elda Paja

Paolo Giorgini

John Mylopoulos



Contributors

Heinrich C. Mayr
Editor

Giancarlo Guizzardi
Editor

Hui Ma
Editor

Oscar Pastor
Editor

Abstract

The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as '70% of users will use the system', and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more. We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.

Citation

PIRAS, L., PAJA, E., GIORGINI, P. and MYLOPOULOS, J. 2017. Goal models for acceptance requirements analysis and gamification design. In Mayr, H.C., Guizzardi, G., Ma, H. and Pastor, O. (eds.) Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain. Lecture notes in computer science, 10650. Cham: Springer [online], pages 223-230. Available from: https://doi.org/10.1007/978-3-319-69904-2_18

Conference Name 36th Conceptual modeling international conference 2017 (ER 2017)
Conference Location Valencia, Spain
Start Date Nov 6, 2017
End Date Nov 9, 2017
Acceptance Date Jun 24, 2017
Online Publication Date Oct 21, 2017
Publication Date Dec 31, 2017
Deposit Date Feb 23, 2021
Publicly Available Date Feb 23, 2021
Publisher Springer
Pages 223-230
Series Title Lecture notes in computer science
Series Number 10650
Series ISSN 0302-9743
Book Title Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain
ISBN 9783319699035
DOI https://doi.org/10.1007/978-3-319-69904-2_18
Keywords Acceptance requirements; Gamification; Goal modeling; Requirements engineering; Human behavior
Public URL https://rgu-repository.worktribe.com/output/1003582

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