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Goal models for acceptance requirements analysis and gamification design. (2017)
Presentation / Conference Contribution
PIRAS, L., PAJA, E., GIORGINI, P. and MYLOPOULOS, J. 2017. Goal models for acceptance requirements analysis and gamification design. In Mayr, H.C., Guizzardi, G., Ma, H. and Pastor, O. (eds.) Conceptual modeling: proceedings of 36th Conceptual modeling international conference 2017 (ER 2017), 6-9 November 2017, Valencia, Spain. Lecture notes in computer science, 10650. Cham: Springer [online], pages 223-230. Available from: https://doi.org/10.1007/978-3-319-69904-2_18

The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as '70% of users will use the system', and the psychological... Read More about Goal models for acceptance requirements analysis and gamification design..

Goal-oriented requirements engineering: an extended systematic mapping study. (2017)
Journal Article
HORKOFF, J., AYDEMIR, F.B., CARDOSO, E., LI, T., MATÉ, A., PAJA, E., SALNITRI, M., PIRAS, L., MYLOPOULOS, J. and GIORGINI, P. 2019. Goal-oriented requirements engineering: an extended systematic mapping study. Requirements engineering [online], 24(2), pages 133-160. Available from: https://doi.org/10.1007/s00766-017-0280-z

Over the last two decades, much attention has been paid to the area of goal-oriented requirements engineering (GORE), where goals are used as a useful conceptualization to elicit, model, and analyze requirements, capturing alternatives and conflicts.... Read More about Goal-oriented requirements engineering: an extended systematic mapping study..

Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques. (2017)
Presentation / Conference Contribution
PIRAS, L., PAJA, E., GIORGINI, P., MYLOPOULOS, J., CUEL, R. and PONTE, D. 2017. Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques. In Assar, S., Pastor, O. and Mouratidis, H. (eds.) Proceedings of 11th Institute of Electrical and Electronic Engineers (IEEE) Research challenges in information science international conference 2017 (RCIS 2017), 10-12 May 2017, Brighton, UK. Piscataway: IEEE [online], pages 255-265. Available from: https://doi.org/10.1109/RCIS.2017.7956544

Gamificationis a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT–mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time,... Read More about Gamification solutions for software acceptance: a comparative study of requirements engineering and organizational behavior techniques..