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All Outputs (4)

W3C accessibility guidelines for mobile games. (2018)
Journal Article
WILSON, A. and CRABB, M. 2018. W3C accessibility guidelines for mobile games. Computer games journal [online], 7(2), pages 49-61. Available from: https://doi.org/10.1007/s40869-018-0058-7

In the past decade, video games have become one of the fastest growing forms or entertainment around the world. In particular, mobile gaming has continued to evolve, becoming increasingly popular for billions of people worldwide. An ongoing issue wit... Read More about W3C accessibility guidelines for mobile games..

Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. Computer games journal [online], 7(2), pages 97-114. Available from: https://doi.org/10.1007/s40869-018-0057-8

Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction regimes. Games may be entirely ve... Read More about Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games..

Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility. (2018)
Journal Article
HERON, M.J., BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility. Computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9

The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of tabletop games, especially thos... Read More about Eighteen months of Meeple Like Us: an exploration into the state of board game accessibility..

Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. (2016)
Journal Article
ARMSTRONG, M., BROWN, A., CRABB, M., HUGHES, C., JONES, R. and SANDFORD, J. 2016. Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. SMPTE motion imaging journal [online], 125(9), pages 33-41. Available from: https://doi.org/10.5594/JMI.2016.2614919

Audiences are increasingly using services, such as video on demand and the Web, to watch television programs. Broadcasters need to make subtitles available across all these new platforms. These platforms also create new design opportunities for subti... Read More about Understanding the diverse needs of subtitle users in a rapidly evolving media landscape..